Teaching materials

5 different sets of teaching materials with a total of 7000 exercises, 6000 media elements and 1000 learning units

LCMS

With a complex multimedia exercise editor, also for parents

Applications

6 different applications supporting teaching and learning

Services

A full range of additional services on demand

Holistic service

Our full-scale service portolio provides a solution to all your needs:

expertise from need analysis and learning habits tests to visual design, ergonomic planning, content and software development for a reasonable price.

Holistic service

Our full-scale service portolio provides a solution to all your needs:

expertise from need analysis and learning habits tests to visual design, ergonomic planning, content and software development for a reasonable price.

details

Holistic service

Our full-scale service portolio provides a solution to all your needs:

expertise from need analysis and learning habits tests to visual design, ergonomic planning, content and software development for a reasonable price.

details

How does it work?

LCMS (Learning Content Management System)

A system for authors and editors of teaching materials:

  • Integrated teaching material and exercise editor
  • Support for editorial procedures
  • Compiling subject and learning material packages
  • Complex and customizable label and category system

Collections of media, exercises and teaching materials:

  • Individualized, subject specific structure
  • Thematic and subject based searching options
  • Central or individual learning material and exercise packages

Low threshold e-learning and teaching environment:

  • Easy to learn, easy to use
  • Parents’, teachers’ and students’ views
  • Learning and teaching ideas assigned to different exercises, elements of learning materials, series of exercises, packages
  • Interactive white board view, Mobile view, Native mobile App

Teaching materials

Visual culture

The goal of the teaching material is to familiarize students with the system of the language and tools of visual culture, real and visual imagery, visual communication, object and environmental culture, media and the main periods of art history.

Novelties
  • Complex content: curriculum, media collection, exercises
  • Integration of knowledge elements: complex art education
  • Tailor made use: teachers can make their own sets of exercises
  • Complex methodological support system
Other features
  • Media collection: 3000 images, a 60 piece selections from videos and animations, 100 pieces of music, 130 e-books and presentations
  • Collections of exercises: exercises to be used both in lessons and in extracurricular activities
  • A methodology collection with demonstrations for manual activities

Visual culture

A collection of experience based teaching materials to improve creativity for children of 6-12. 3000 images, 60 videos, 100 audios and 130 e-books.

Music

The goal of the teaching material is to develop the abilities necessary for understanding music in a complex way with the use of a media collection that contains.

Novelties
  • Complexity
  • Presenting points of interest and the connections of the given topic to fine arts, literature and history
  • Teachers can make their own set of exercises depending on their teaching goals
Other features
  • Content: European classical music: major works of Bach, Beethoven, Pál Eszterházy, Haydn, Handel, Lully, Mozart, Purcell and Vivaldi.
  • Methodological instructions, teaching ideas and suggestions for teachers.

Music

Intuitive exercises to motivate listening to music with a collection of music, additional information about composers and their work, games and stories.

Teaching how to learn

The goal of the teaching material is to demonstrate how you can employ WEB 2.0 applications and technologies for learning-teaching purposes.

Novelties
  • Introducing the content and communication directions of WEB 2.0
  • Independency of school subjects
  • Can be used both in school lessons and extracurricular activities.
  • Individual and group work in processing.
  • Demonstrates apps in connection with learning problems and typical leaning activities.
Other features
  • Modular structure, the modules can be used individually.
  • Each unit contains video based problem identification, theory, exercises and supplementary materials.
  • An activities-based approach, the participants use WEB2 apps all the time.

Teaching how to learn

The practice oriented demonstration of tools and apps that can be integrated into the learning process for children of 12-18 and their teachers on a WEB 2.0 basis.

Reading comprehension, writing, efficient communication

The goal of the teaching material is to support teachers’ work and to improve learning motivation with a collection of exercises that can be used both in lessons and in extracurricular activities.

Novelties
  • The collection of exercises is structured along grades, skills and activities
  • The collections contains more than 6000 exercises of more than 30 types
  • Fields of activities comprise fields of reading comprehension and writing in a complex approach
  • Fields like speed reading are included a digital teaching material for the first time
Other features
  • Makes differentiated organisation of learning possible
  • Improving psychic and cognitive skills like attention, memory, creativity and logical thinking
  • Methodological suggestion to accompany the exercises

Reading comprehension, writing, efficient communication

A collection of exercises to develop reading skills, comprehension and communication in the mother tongue and in foreign languages. 6000 exercises of 32 different types.

Physical education

The goal of the product is to help students prepare for the PE final exam.

Novelties
  • Comprises the entire range of the types of exercises with the school subject PE.
Other features
  • Contains the theoretical knowledge related to the topics with video films, practical and control exercises.

Physical education

A collection of exercises, pictures and videos, description of sports and games.

Applications

GLOSSA

European language portfolio

An application to help language learning made for young people of 10-18 according to the directives of the European Council.

More about GLOSSA

GYMEX

Physical education drawing app

An application to plan exercises and games for physical education and therapeutic exercises.

More about GYMEX

TALEFLOW

A process planning app

A WEB 2.0 application that supports true to life representation and sharing of processes.

More about TALEFLOW

OPTIO

Decision support app

A WEB 2.0 application to develop decision making and writing skill.

More about OPTIO

WEBYDOO

An app for creating images

A WEB 2.0 application to prepare simple and complicated images.

More about WEBYDOO

Services

1.
Identification of the tasks, problems and topics
2.
Getting acquainted with the target groups. Identification of the learning habits
3.
Identification and segmentation of the knowledge and information to be presented, educated
4.
Planning of the visualization. Structures of the content, presentation and ergonomics
5.
Software development
5.
Content development
6.
Unifying, refining and testing

Who we are

Observans Ltd.

A 10 year old company with focus on education, development of curricula, trainings and digital content management.

observans.hu

Cleverant Ltd.

A company founded three years ago. with focus on web- mobile- and special software development, beyond visual design, content management and rich media development.

Frontend Art Kft.

Software development company with 15 years of experience and high expertise in mobile development.

frontendart.hu

Oktker-Nodus Ltd.

Publishing company with experience in vocational and adult education. The company owns the rights to a wide range of video, picture and didactical collections.

oktker.hu

Mátrix Workmanlike Ltd.

Five years old training and organization development company.

www.matrixworkmanlike.eu

Contact

RevoEd Kft.

Szilágyi utca 3. I. em. 3.
1081 Budapest

+36 1 239 4653

ed@revoed.com

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