5 different sets of teaching materials with a total of 7000 exercises, 6000 media elements and 1000 learning units
With a complex multimedia exercise editor, also for parents
6 different applications supporting teaching and learning
A full range of additional services on demand
The goal of the teaching material is to familiarize students with the system of the language and tools of visual culture, real and visual imagery, visual communication, object and environmental culture, media and the main periods of art history.
A collection of experience based teaching materials to improve creativity for children of 6-12. 3000 images, 60 videos, 100 audios and 130 e-books.
The goal of the teaching material is to develop the abilities necessary for understanding music in a complex way with the use of a media collection that contains.
Intuitive exercises to motivate listening to music with a collection of music, additional information about composers and their work, games and stories.
The goal of the teaching material is to demonstrate how you can employ WEB 2.0 applications and technologies for learning-teaching purposes.
The practice oriented demonstration of tools and apps that can be integrated into the learning process for children of 12-18 and their teachers on a WEB 2.0 basis.
The goal of the teaching material is to support teachers’ work and to improve learning motivation with a collection of exercises that can be used both in lessons and in extracurricular activities.
A collection of exercises to develop reading skills, comprehension and communication in the mother tongue and in foreign languages. 6000 exercises of 32 different types.
The goal of the product is to help students prepare for the PE final exam.
A collection of exercises, pictures and videos, description of sports and games.
European language portfolio
An application to help language learning made for young people of 10-18 according to the directives of the European Council.More about GLOSSA
Physical education drawing app
An application to plan exercises and games for physical education and therapeutic exercises.More about GYMEX
A process planning app
A WEB 2.0 application that supports true to life representation and sharing of processes.More about TALEFLOW
Decision support app
A WEB 2.0 application to develop decision making and writing skill.More about OPTIO
An app for creating images
A WEB 2.0 application to prepare simple and complicated images.More about WEBYDOO